[ QUOTE ] The brief is a bit odd though, Desert Eagles aren't sophisticated technology and are allowed, but steam engines have too many electronics? I guess it's a push for a Post-Apoc/Fantasy combination, but it's a bit confusing nonetheless. [/ QUOTE ] I think I understand why though. If steampunk was allowed, how many…
yup, it's a shitbox. red ring here as well and it cannot possibly be heat - it wasn't even really used the last time it had worked fine. regardless - turn it on and be greeted with a lightshow. seems, microsoft is sending you the box to ship it in these days, so now i'm waiting for that. all in all it doesn't build a lot…
Hello - I'm Colin Hansen at Marc Media. We're working on a small prototype to send to Microsoft Xbox Live Arcade in the hope of developing a game for them. I am extremely confident that the concept and prototype will appeal to the grand people over at XBLA. Unfortunately, everyone on my team is completely incapable of…
Hey polycounts! The awesome studio I work at is hiring. If you like working with crazy talented people and making amazing three dimensional arts, you should definitely check us out. More openings on the careers page: http://www.motiga.com/careers.html ps - Please don't apply to me for this job via pm. If you want to apply,…
[image]http://www.bofonline.org/images/bof-anim.gif[/image] Project Name: Blades of Fury Online Note: Blades of Fury is an Indie project; all jobs taken are voluntary and will receive no payment. The main purpose of this game is not to beat commercial games or become famous, instead, its for us developers to gain more…
Hi all, Bone Facture team [in the past Moonshine] from Poland is looking for people who would like to help with our project: www.blackicetales.com [unfortunately English version is out of date but soon we update all sections and news] Especially we are looking for: - 3d modeler [architecture and organic] - 2d artists…
High poly looks great! Did you use Rosamund Pike as a reference for her face? I only just realized after watching a movie she was in. Its not a complete likeness but she is definitely there in your lighting renders. Her current expression is very much like the actresses' usual demeanor too. No wonder I was so intrigued by…
My guess would be that the seam placement is confusing it. It's following the raised section (bevel? bezel?) around the corner. Have you tried UVing it as one square/blob? (no cuts on the corners) Texture gets stretched a little, but hopefully mostly in places that don't matter (viewing angles depending). Might help, might…
I decided not to vert paint because I wanted to keep all the textures on one map, so I just went ahead and fit something together. I'll try to cover up some of the most visible seams with planes of different kinds. I also got a tree in there (with a normal map that hasn't been applied in the screenshot) and some boxes…
What story are you telling here in the environment? Right now it looks like you are trying to check the correct boxes in terms of creating the actual art but there is no story foundation for that art to stand on. Have you done any loose paint-overs of ideas that could help with that? Maybe banners on the walls that tell…