Hello guys! Well, I consider myself a damn perfectionist. Whenever I start looking for my gun references, I end up running into a problem that doesn't let me go on. This problem is always related to lack of information about that weapon. My PureRef file is usually very big, but I still lack something :s The first thing is:…
Hello, my name is Willow Paquette. My work can be found on my website: http://willowpaquette.com/ or on my Artstation: https://www.artstation.com/willowpaquette I am an environment artist who recently worked at Monolith Productions, and before that attended the Gnomon school in Hollywood. I am looking for work in a Full…
Hey all, I had some fun with Fusion this afternoon, can't say I like the UI very much but it's really easy to make complex shapes quickly with it. I have poked a round a bit to see how I can convert .STL to something usable in another package but not much luck - a .STL to .OBJ script for Maya, which I don't have, and then…
Heyo, I started working on a small collection of stylized low-poly potions some time ago. The goal is to have them all fully hand painted and ready to use in Games and Animation ^_^ I'll keep posting progress updates here and I'd be happy to get your feedback and suggestions along the way! TOOLS: Blender (Ucupaint), Clip…
Thanks for reading! I've worked with Epic Games on Unreal Tournament 2004, making vehicles and weapons for Onslaught, and with Red Storm making general assets for Ghost Recon 2. Go to www.david-sirmons.blogspot.com for examples of my work.
Hi guys, this is my first post here. I've been doing 3d modeling and more recently texturing as a hobby for well over a decade now (I'm 27). But recently I decided to try do some real time models - I haven't done any real time models since I played around with Quake as a teenager, so naturally a lot has changed since then!…
So this is a WIP that is just about done on the sculpt faze. I have to start painting and posing him for class. I am pretty happy with him for the most part, but know there are probably still some little anatomical errors-I struggle with forearms and upper legs somewhat. Also some of the detailing could need some touch up.…
I can do hard surface modeling for both game and animated film. Lopoly or highpoly displacement mapping workflow. Have a look, I am available for more freelance work. robo point below.jpgrobo point below.jpg
Hi, good start. Smooth group is 3d max analog of hard/soft edges in Maya. I made couple of screens to point controversially places: 1)Little Inaccurate, but it depends on you ref 2)problem with strange ngon 3) I would suggest to delete this edge loop, they affecting silhouetee too little 4) It is better to do sircles at…