Would like to get paid but don't mind working free for smaller projects. I've been out of practice in terms of making music for games and i'd like to get back into it. You can find my normal music here https://www.powerpc.me/ All of my music and ambiances for games here https://powerpc.me/sound-design-examples.html I work…
Sperasoft is looking for a talented and creative Quest Designer to join our team! In this role you will be responsible for designing, planning and implementing story driven quests for our next project with Ubisoft. Sperasoft with a Headquarter in the USA and 3 production studios worldwide are currently looking for talented…
Hey Polycount: I really like Crimson Skies. One of the few games I played in secondary school that really sparked my interest in aviation in games. Easy to pick up arcade controls, but still felt solid. Though, mutiplayer strategy in that game never quite elucidated itself to me. I'm going to learn modelling in 3Dsmax and…
We're a VC-backed virtual reality start-up based in Santa Monica, on the westside of Los Angeles. We're looking for a 3D design generalist with a strong modeling, texturing, and environment design skillset to help us build out our initial VR product. This is a full-time contractor role that has the potential to become a…
Cool beans dude! I dont know you, I dont remember you but I'll remember this concept and watch out for the model. The boots kick arse and theres some good 3d, as long as you remember to flesh out some of the plainer areas and maintain focus on the medium details when normal mapping this sucker it's going to be one of the…
in 6 months you'll see the line: "Familiarity with Substance Designer a plus." in every game art job description. @Davidson: Painter is a different program, and requires a separate license. Painter and Designer are designed to work hand-in-hand smoothly as part of an improved pipeline that only requires photoshop cause…
Hey everyone! https://www.artstation.com/artwork/nQ6491 I wanted to create a decent brick wall material in Substance Designer to practice two things: height blending and mortar creation, since I wasn't feeling comfortable with both. I used a lot of nodes to get this one done: from Tile Sampler to Flood nodes in order to…
Hi everyone! As the title of the post suggests, I am looking for a substitue for the curve node in Substance Designer 5.6.2 (Which is the version that I am currently using). I am trying to follow along with Allegorithmic's new "Aged Wood Planks" tutorial, and to create the nails, they use the "Curve" node which I cannot…
I've been thinking a lot about Mech design, or at LEAST cyber suit type models. Metals are generally EXTREMELY heavy, and weight requires various displacement mechanisms, and/or mechanisms to help move that way. These units would also require some sort of energy to fuel those mechanisms, thus adding more weight; Sort of…
Hi There! My name is Matthew Barry, the CEO and Lead Programmer for Barry Studios (http://barrystudiosgames.com). My team and I are searching for a new character designer as well as a new animator. We are on Steam Greenlight right now (http://steamcommunity.com/sharedfiles/filedetails/?id=875418975&searchtext=final) for…