I really like Crimson Skies. One of the few games I played in secondary school that really sparked my interest in aviation in games. Easy to pick up arcade controls, but still felt solid. Though, mutiplayer strategy in that game never quite elucidated itself to me.
I'm going to learn modelling in 3Dsmax and try my best to remove Photoshop from the texturing pipeline in this project. Hopefully I can do everything in only Substance Designer.
Open and seeking critiques and feedback from all ya'll, especially industrial design-minded artists. Could definitely use help in that department since this isn't my forte.
I think I'm close to peaking out with the amount of engine details I want to do.
I should move on to the smaller details. This has to be done soon.