Hi guys I have started getting into texturing but want to learn how to make realistic looking textures for games. such as Metals,stone etc in Photoshop. Does anyone know any good tutorials they could link me to. It be much appreciated :)
I am working on a high-poly knife and want wrap the handle with an interesting knot pattern like shown in the pictures. I have a hard time de-constructing the tilable pattern since the back side is never shown. My current train of thought is make curve with one tilable section. Duplicating and merging those sections. Then…
hey guys what do you think would be the best way to achieve this in real time?: (the fuzz on the gloves) target engine would be ce3 if anyone is interested
In my experience, Ai tools make sense to use as a shortcut for small bits of menial work. As long as the task is well-defined with plenty of decent-quality source material for the model to pull from. And only if I am able to filter the output using my own specific subject-matter expertise. It's great at handling the…
Hey guys, I'm working on this chisel set and wondering what's the best way to go around modelling this particular chisel that has this curved shape to it. The geometry would ahve to go from a cylindrical base and dip into that curved concave flow. Pics demonstrate what I mean by this and what Ive got so far. I'm trying to…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
www.mg3d.xyz I really hate these auto-portfolio sites... I know I should just buckle down and spend a couple hours learning some HTML, and I probably will in the next week. But, if anyone wants to take a look at what I've got up right now, I'd appreciate any feedback. Thanks!
I am trying to model a house both interior and exterior but just not sure how to go about this. I started to model the house in max using shell modifiers, but soon found that it gets a little messy. Any tip or tricks that you pros use to accomplish this small but almost seemingly difficult feat. Thanks.