Hey Polycount! been working on this character for a while and I'm happy to finally show it, shes inspired by the amazing work of Siwoo, the main point of this character was to replicate the feeling in the original concept, I made a few changes like dirt on the face and altered lighting but overall the mood should remain.…
Hi there! This is my second artwork posted here on Polycount. ;) I'm gradually improving my skills and decided to practice modeling and texturing on the fan art piece for Assasin's Creed 3. Here is Connor's Tomahawk. I've used Maya for modeling and UV's, Substance Painter 2 for texturing, Iray and Photoshop for rendering…
Halo ! My names Chris. im from Indonesia. I need some feedback on my newest artwork. somehow i feel a bit odd, but i didnt really know what... i did this artwork just for fun and to learn female anatomy. currently i didnt want to do any retopologize, just focus on my sculpt. heres my wip. zbrush, blender for some armor.…
Hey guys, So this was a relighting exercise using a scene from Liam Tart I was trying to capture the mood of a deep space dreadful atmosphere, one that is prevalent in the Alien movies, and give it a cinematic quality treatment. I added some blood decals to spice up the vibe even more. More and better res pictures here…
Character bust of Glory the RainWing from the book series "Wings of Fire" by Tui T. Sutherland. Made with Zbrush. Referenced from the art and character design by Joy Ang. "Wings of Fire" was one of my favorite book series' as a kid and Glory was my favorite character. It was an honor to sculpt the character that inspired…
Fully agree with Adam there. Some good stuff but a little frustrating to navigate. just a couple of things you could easily tweak which would go a long way. 1) As Adam mentioned you want the person viewing your portfolio to land straight at your strongest piece and be instantly amazed. If they want to know more about you…
So, it sounds to me like you are asking the wrong questions. Is the fact that your workflow is slow the only reason you're stuck in a dead end job? I'm gonna go out on a limb and see if I can sense what you're really looking for. Because it feels like you put so much on the line on whether you will succeed on making the…
I don't believe you need to make your scene playable as long as you've made your beauty renders in Unreal 4. Some artists add a cinematic as well, simply a camera moving through the environment to music. These were some of the better submissions for the Ubisoft Nxt showcases here in Toronto.…
Applications are still open. Due to the high number of applications, if you do not hear from us within 48 hours, then you will not be receiving an interview. A couple of notes to add: - A high amount of applications are being sent in with realistic artwork. This is for a stylized artist position. If you send in a portfolio…
Yes because all good artwork is artwork in which every space of the canvas is full of extreme detail... Sometimes simplicity is better and if you couldn't see the simple concept behind that project then maybe I need to explain it. The robot is emerging from the darkness (sorry if I couldn't add a bunch of detail to the…