The steps required: CTRL+LMB on the layer mask which contains the scratches you wish to use. This will select the layer's opacity as a selection in Photoshop. Select the text layer. Click the layer mask button at the bottom of the layer stack to create a layer mask for that text document from the current active selection…
miauu's Batch Save Obj/Fbx/3ds as Max Files allows you to quickly convert arbitrary .obj, .fbx, .3ds files and to save them as .max files for desired 3ds Max version. * The UI can be resized. * Only the files, whose checkboxes are turned ON will be processed and saved as .max files. * The [ Get Directory ] button allows…
Hi, im pretty new to maxscript. my main scripting experience from before has been in c# so there are many things that are a bit puzzling to me. right now im scratching my head because of this one: take this code for example: splineObj = selection[1] print (numsplines splineObj) as string Outputs: "3" But this: splineObj =…
Hey guys! I'm looking for the ways to improve my workflow with weighted vertex normals in 3ds max. Here is a quick test I made to visualize what I'm struggling with now. I'm trying to use the first one as often as possible, but since i have to manually select faces to average normals from them, it can be tricky on complex…
hey all, I'm having few problems with maya's realtime (viewport) lighting. I wanna use realtime lights rather than render to better display how my asset would be lit in a game. this is my first time lighting so please bear with the noob questions: 1. intersecting geo doesn't block light. the porch overhang isn't blocking…
i guess what i was looking for is when i select the faces i see on left view, it selects polygons around it (NOTE : i had ignore backface on) but still it didn't do the job. is there a way i can select polygons only on the side i see without selecting the ones around it?
Select your edge loop than convert it to vertices with Edit Polygon>>Selection>>Convert selection to vertices. Then you can use the Polygons>>Average Vertices tool which has a similar effect as relax UV. Or with the vertices selected you can use the Edit Polygons>>Sculpt geometry tool set to Smooth.
Hello, I am very new to Maya 2013, and just any 3D Animation Studio. I just picked up Maya a few days ago. First, I started learning and observing as much information as my brain could hold. Everything went perfectly, until I stepped up to my 3rd model (the model was made of blocks). I was going to move the UVs to match…
Those are UV points. UVs are in the same position in 3D space as vertices. Green represents selected UVs while reddish-brown represents unselected (similarly to how with vertices, yellow = selected and violet = unselected). It seems like Maya is behaving normally, or are the UVs remaining selected after attempting to make…
I'm having all sorts of problems with the tumble tool viewport rotate thingy in Max. The first problem I ran into was the locked in orthographic view thing which is completely unworkable for anyone moving over from Max. Why this is set to on as default was a mystery to begin with, but it seems its to cover up for some…