Hello,
I am very new to Maya 2013, and just any 3D Animation Studio. I just picked up Maya a few days ago. First, I started learning and observing as much information as my brain could hold. Everything went perfectly, until I stepped up to my 3rd model (the model was made of blocks). I was going to move the UVs to match the texture I had made in Ps in the UV Texture Editor, but when I selected the UVs, instead of having the color green, they were yellow, and UVs unselected faded out to orange > red > black depending on how close they were to the selected UVs. When I tried to move them, instead of having the UVs I selected move to where I wanted them and the rest stay put, the UVs selected moved to where I wanted them to, but the unselected UVs moved to placed I didn't want them.
If anyone knows the solution for me to move the UVs like I can with the UV Shell Tool, except with certain UVs selected, I would be very happy, and can continue with the video.
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Thank you,
-chikincows
[Note]*I don't have time to check my grammar errors if there are any in this thread, so don't mind those.*[Note]
Replies
Thank you, and sorry about that. I just started an account on this thread and I didn't really have time to know where to put this thread. I was in a hurry.
As for being "yellow", that means you are selecting in "vertex mode", not "uv mode". Press F12 in order to select the UVs, which will be green.
You got to know Maya's colors for selection to understand what's going on.
-chikincows
Sure, no problem.