Without having access to any FX, the slam doesn't have as much impact (harhar). Also, There is little build up if that is what it is supposed to be. By that I mean because the arm stays extended from when it points in the air to when it hits the ground there is no power behind it. Even in a downward motion you'd be winding…
From what I have heard from most of my friends that work in studios is that there is not much lee way (sp) on this because of the tools and stuff built. I do contract work so I have quite a variety of ways to get around some stuff but sometimes it's just not worth it. I know max and maya quite well, max more than maya but…
Someone converted El Alamein (sp?). That was one of my favorites. I really didn't spend enough time getting to know all the original maps in BF42. I guess all the early bugs with the game stopped me. BF2 is different now. Plays well and looks fantastic. Honestly, they could have waiting a couple months and released it the…
i used to waaay back when watching other people play Turok on N64. but not anymore. i just got used to it over time. maybe for you it's how much more realistic the enviroments have gotten. your peripheral(sp?) vison says everything outside the screen is stationary but in the screen there's this realistic world that's…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
The last months I've been getting "[GPUIssuesCheck] Installed driver for graphics adapter 'AMD Radeon RX 5700 XT' is outdated. You should update them for a better experience (http://support.amd.com/en-us/download). The currently installed version is 27.20.12029.1000. The recommended minimum version is 26.20.13001.9005…
Hi everyone, I am trying to setup a character inside of unity 2018.3 (onwards) , is there anyone who has had any luck with setting up the Litsurface surface shader with the sss settings correctly? here is what my setup looks right now. (toad model is from substance painter samples) for the bent normal pass I used the…
Hey, guys. I've been experimenting with normal map baking in Substance Painter, and everything was good. But since I exported model and normal map to Marmoset 2 I've faced some strange issues. I think it's something about smoothing groups. But why model looks good enough in SP and with issues in MT? Is there something that…
I'm pretty new to substance painter. I've made just a simple dagger and I've separated the parts into individual materials for the handle, blade, etc. When I take it into SP and go to bake the handle for example the maps all somehow come out flipped vertically. This actually darkens the mesh itself as well (its the AO map…
Just picked this game up from the Steam store. Incredibly fun MP game. I haven't even tried the SP or COOP modes yet, simply because MP is such a blast. It's like Battlefield 2 and Tribes had a self-produced baby. My biggest complaint after about 6 hours of solid play time is the fact it uses GFWL. To learn more about the…