First off i would like to say that i am a big fan of gears of war exspecailly the alien characters that successfully combine hard surface and organic modeling in a single character. I am doing my own character right now in that kind of style. Of course zbrush is perfect for the organic aspect, but terrible in my opinion…
I wasn't sure whether to post this in GD or P&P but since this is basically me panhandling this seems best. The project I've been working on for about a year now (alongside my co-polycounter Eld, who has since left us for greener voxely pastures at Mojang) is nearing the end, and we'd really like to give it more love than…
we've tried doing what you're describing here at work, and have had some small success. with rotated uv islands, we were able to get the baked normal maps to render correctly from one channel to another ONLY when we created a copy of the mesh and projected from one mesh to another. for some unknown reason, it would not…
For
this project, we require freelance modelers who are proficiently
experienced in the creation of blend shapes. It is preferred that you
are comfortable working with Maya. Mimic
Productions is a leading Berlin-based studio in the creation of film
quality facial animation, facial rigging, motion capture and other…
Hello! I’m António and I'm the team lead and Game Designer of Black Helga - a collaborative and hobbyist group of people spread through mainly the US and Europe. We’re working on our first title, codenamed “Trickshot” and we're looking to buff up our team with a artist(s) and a programmer. THE PROJECT: Trickshot is a 2D…
Hi I'm kinda new to UDK. I'm wondering how to start a new project and set up my save folders. I've tried searching on UDN but cant find what I'm looking for. I think I'm setting up things wrong as I cant drag my static meshes into my scene and can't save the .upk. So I'll tell you what I'm doing and someone can correct me.…
Assuming your project involves high to low poly bake workflow? then from my perspective both elements completed thus far seem fine, imo nicely quadrafied too project an optimised proxy off of. As for face counts including relative number of cylinder segments, well they're dependent upon screen space this object or parts…
Hello all, This is my first time attempting to use this forum, so I'm open and expecting to be told if i've done something wrong or posted in the wrong place, or recommendations for where to go. I'm currently in need of something that I have no doubt most of you will find childsplay, but i've been unsatisfied with my own…
My name is Gabriel Guerrero, I am a graduate from the Academy of Art University in SF. My thesis is focused mainly on environment art, but my focus is more on how creative an artist can get with procedural systems. I am still very new to coding and programming theory but I can dabble just enough to be able to make my way…