These are the coolest characters I have ever seen... When I saw the art at the top of polycount I thought it was 2d. When I saw the turnaround on vimeo I couldnt believe it. Fucking awesome work man, I hope to see this type of stuff in a game.
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Well you clearly are making guns! They look good to me as a non-expert in guns. I find the thumbnails with Military Conflict Vietnam disruptive. It's nice to know they are in an actual game but the space the text takes is too much for me, especially compared to other similar thumbnails on Artstation. Also if you insist on…
I'm having trouble finding new apps. The app store is the obvious options but I'm hoping to find something in the same boat as steam or epic. Where I can see upcoming apps, and just announced ones. Because I'm looking at 3Dmodeling and sculpting type of apps, is there a more specific place to look?
Actually, yea, I was hoping to end up with a tillable texture from this. Ideally being able to slap it onto whatever I need so that I'm 90% of the way to a finished texture, rather than having to do this type of texture hand sculpting for each blade/object.
hey thanks Brian! I wasn't sure what that was called, so that should be a great resource for more costume stuffs I was hoping to get to more of this stuff, but I was a lazy poopsack this weekend! a couple more music-themed enemies: and some sort of mentor type guy
Let's hope the leaves aren't collapsed. Lil trashy, but if you have to make that for a whole tree, instead of typing their names, you might want to select all the new planes and execute NewObjArray = $ Then select all the old trees leaves and execute OldObjArray = $ then the rest of Mark code
Not quite sure what type of answer you're looking for but depending on what this is for but I'd say most of the time the fence is usually a low poly plane with alpha on it. What you got looks like a good enough high poly for baking out normals/alpha. Hope this helps.