Psyk0: you mean my geomotry is NOT evenly spaced now? sorry if i misunderstood. as for the quads, except for parts of the hand geometry, its all quads. Ikosan: thanks for the example (and Pysk0 for fix) link. i think i would like to try to paint it, i really like the style used in the current SSF4 game, but not sure if…
This is great! I like the handpainted textures and lighting, and the colors you used. While there's a lot of pink I think you balanced it well with all the other colors, and though there's a lot of props in some of the areas you kept it from being too overwhelming, as there's places for the eye to rest. Really adorable…
Thanks guys! Happy new year too! Started a handpainted style cliff today in Substance Designer today. Should wrap up tomorrow. You can download the sbsar here: http://substance.arvinmoses.com/product/cliff-v-05/ Also got featured on cgchannel! Yay!…
I had spotted this earlier! It's quite an interesting read :D I was mainly curious on their actual texturing pipeline, such as which software they use to achieve these results. Things like the normals are pretty obvious to be ZBrush, but I was wondering if maybe something like Substance or DDO could create a similar…
Months since i last posted, where the hell does time go :D Awesome stuff here as usual. Foreverspring: that looks sweet :D I know karate: Looking good, love that handpainted feel! Here's my contribution. Wanted to do something in the style of model kit covers and the Vietnam war aesthetic.…
what's with people wanting normal maps on everything handpainted lately? anyway it's looking so much better than before, the contrast in the wood colors is really in a good spot now! i think you could probably push some more darker colors in occluded parts (keyhole, around the bolts, between the stones) and probably…
enough for now. might get back to it, but I'm staring blind at the moment, anything is an improvement even if it isn't if you know what I mean. In case anyone is wondering, the flaking on the red parts is handpainted (the nocturna.com brushes are GREAT to bad the downloads are gone [yes they were free]) If anyone is…
Hey everyone. This is asset I was working on last few days. I wanted to make it in stylized/handpainted style, but in the end I think it's some kind of hybrid between realistic and stylized approach. Modelled in Blender, textured in Substance Painter and rendered in Marmoset. Also brick and tiles are simple materials made…
Heey girls, iam looking for a glowmap-way in maya. The model is handpainted and has only a diffuse map + AO shader. The object is prerendered in mental ray - so i only need a rendering solution ;) /btw. why is marmoset toolsbag in 1.06 only making the glow white but not shine ? Here is a Maya image - thanks for helping ;)…
Hello Polycount I made a new portfolio and am looking for feedback hannesdelbeke . com (edit in 2023: removed URL since website is dead, can now be found on https://hannesdelbeke.github.io ) Trying to apply as a 3D-/Technical Artist My strong points are handpainted textures, lowpoly modeling, and technical knowledge…