Hey everyone. This is asset I was working on last few days. I wanted to make it in stylized/handpainted style, but in the end I think it's some kind of hybrid between realistic and stylized approach. Modelled in Blender, textured in Substance Painter and rendered in Marmoset. Also brick and tiles are simple materials made in Substance Designer. Feedback and criticism are appreciated.
More renders on
ArtstationBuilding in the middle was my main reference source.
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Textures are also kind of uniform, there is no breakup anywhere. It looks like you didn´t do any normal map baking which makes sense if your original plan was to make a stylized hand painted asset but I´m not sure if it really works with more realistic textures like this.
The texture seams on the chimney are pretty noticeable so be careful with that kind of stuff.
hope that helps
Thanks a lot for great feedback. I think main issue with this asset is I didn't really know what I wanted to accomplish with it + I could have spent more time gathering and studying reference photos.