Hi, I am just an individual looking to get some environments and other assets modeled for personal use, with textures and color. The projects I have in mind would be pretty big so I'm open to any and all discussion of prices and time to delivery. I also recognize due to the scale and complexity of some of my requests that…
I just think that having a poly limit for baking is something that Marmoset should try to overcome at some point, even if one does a good job in ZBrush to not overdue it with topology, there are just sometimes projects that have so many objects, and / or with small details, where one simply can't get away with sub 50mil…
From what i saw you got it at low resolution 16, can you increase it and does it fix it? Change the Hdri or did you setup the scene to view hand-painted work? are you going for hand-painted work? Your pc specs?I am not affiliated with this application just adding my .02's to try to help until someone who is comes around, i…
The main differenc i see for 3.1.2 and 3.6.9 is.. the island margins are baked a bit differently bit seem not affect the model itslef at all. Additionaly: since this was done with a subdiv level of only 3 and smooth shading and no seams at all.. Could it be that using 5 and maybe flat-shading leads and maybe too small…
Hello community! Hope your great wisdom can help me to find what I am doing wrong on my workflow. I have been struggling with it for a long time and I am not able to find a solution anywhere. So please, help me! When I texture my models on Substance painter, I get pretty good result on its engine Iray but I am not able to…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
lol! Khan has that effect on women. Truly though that kind of critique is complicated, I do try to strive for authenticity, but with Khan's man boobs the feedback was along the lines of "It affects the overall appeal of the character" Kinda like if I made an overweight character, I ought to make them fit since its more…
Hi, thank you so much for the insights - I wasn't aware of all this so this is really useful information! I'll keep this in mind from here on out :D I got some feedback elsewhere that suggested I cut the cards into tris entirely to optimise the tri count as much as possible, so this is what I'm currently working with: I…
I feel like my recent topology (hands) is suffering from this new found knowlege of shadow bias being a thing. Seemingly no retopology approaches I use that aren't getting to high poly, prevent the shadows from messing up when ray traced. I've also found that triangulating quads properly beforehand can help in some…
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