Hey all, I'm making this sketchbook to put myself out there, get the ass-kickings I desperately need, and to get myself back on track to being a competent artist. I welcome constructive critique and bits of advice. My first goal is to systematically re-learn anatomy, this time in depth. I made myself a lesson plan: -Take a…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
First off if this should be in a different sub forum let me know and I can recreate it over there. Basic breakdown. If anybody wants to join me and follow along this basic timeline with me that would be awesome. I would love some peers :p Learning Normal Mapping in 3 weeks – 3/30/12 to 4/22/12 Why: I have read a bunch of…
Greetings fellow Polycounters! I've had a stupid habit of trying to 'backup' nearly the entire supply of tutorials the internet has to offer, regarding game art, on my hard drive. In this thread I've tried to organize the unmanageable mess that I've made, into a somewhat readable/presentable form. Tried to pretty much post…
Solarix is a first-person survival-horror game set in a beautiful (yet chaotic) science-fiction setting. The game follows the story of an electrical engineer on an off-planet colony, desperately fighting not just for his life but for what defines him as a human being. The game, story, and design are influenced by iconic…
3000$ is absolutely insane if you ask me. I do a ton of gaming and 3D rendering/Dynamic Range Image stitching and I never run out of memory/threads. I just recently upgraded my PC for 450$ with 6 gigs of ddr3 ram, the quad core 955 AMD Proc., a 4870 HD 1 Gig Vid. Card and a 1 terrabyte HD and this will easily last me for…
Painter is geared to working with UVs in 0-1 space, it won't apply texture to areas outside of uv shells and unless you're using dynamic layering you're working at a fixed texel density. This is fine but it makes anything other than unique mapping awkward - if you're making tiling maps/atlases it's probably best to stick…
I also don't really get the temple, it's the same as the last one, just another setting. just adding another suggestion: (altough people that have done a couple of challenges might be tired of the sci-fi'ish stuff by now) Maybe it might look a bit much at first, but if you analyze it I don't really think it would be that…
I'm currently using Maya LT which I think is a dumbed down version of 2016. You might give these scripts a try: I've been used to older versions of Maya where when you pressed W it reset the axis constraints on the move tool. In later versions of Maya it does not do this which got in the way of my work flow. MoveTool;…
You could also look into gradient mapping if you are going to have lots of textures, that way each diffuse texture could be stored as one channel. You could have 3 diffuse textures using one dxt1 texture and a relatively small 256 holding your gradients. You could also store the height map as the blue channel (-1 to 1) of…