Was Demo 2 an in game Particle/Physics system? Not certain if was in game or not? If these are in game physics and particle systems they seem more advanced then HL2.
The dynamic grass system is also another good source of inspiration and technical direction. https://www.unrealengine.com/marketplace/dynamic-grass-system
Hello! I am gifted with some extra spare time and thought I should look into FX Fluid systems. And I thought that I'd go ahead and ask you guys and girls which one would be the best? My goal is to bake this FX out onto a texture sheet and use it in a game related FX system. Thank you!
I have an animation where the object is being evenly scaled up from 0.1 to 1. A second animation follows the first and keeps the scale at 1 the whole time. As soon as the anim blends to the second one the size scales down back to what it was in the first animation begining. I'm using a plugin that builds the rig for me,…
Joopson and Benjammin thank you very much to both of you. I solved the problem. I combined the two (texture och translucency) nodes into one system. :)