There's some strangeness happening above the knees when they bend, and an unnatural lump in the models forehead. There's not much to see or say here with that animation, but it looks like you aren't using any IK for the rig?
Ace-Angel about MMO customize nice joke =) Of course it's not for the game. Middle poly character. Indeed it's a riddle for me why turbosquid models have rigged with genitals if the cloth covers it anyway.
found the article about the video above... they are using 14 VCAs... one does cost about 100k... so the rig they are using is ~1.4 millions http://www.cgsociety.org/index.php/cgsfeatures/cgsfeaturespecial/using_nvidia_vca_and_chaos_groups_gpu_accelerated_v_ray_rt_for_final_frame
I'm currently playing around with CAT rigging and I was wondering if anyone could tell me how to keep the shell rigid? If it helps it's a separate element from the from and back legs and head.
Would you have to model a face with good topology before taking it into zbrush or using soft selection? Or does it matter? Im planning on trying to rig these models for facial animation at some point
when in the rigging process does it break? Screenshots will definitely help. If you haven't already - check your hierarchy in the outliner to see what's what, and click to show relationship lines in the 3d viewport.
yeah I guess you are right about the modifying after rigging... but I guess it was more the need to recast. You answered my question though. :) I thought is was a bit extreme myself.
You ought to wonder about everything your 3d classes teach you. If I didn't, I'd still be using edit mesh, box modeling EVERYTHING, and rigging my characters with physique.
I'd be good to go. I'm a Maya user for about 2 years now, and animate for games. or animation maya is great, though rigging is not all that happy. Click the Name for contact info. Scott