The Substance extra is for Designer Substances. There are 2 different Substance file types: sbs and sbsar. Can you post an image of your TB2 viewport/material settings?
Check this article https://www.allegorithmic.com/blog/deep-dive-first-architecture-selection-update-substance-source "Terrazzo Generator Substance" part. Material .sbs also available at substance source https://source.allegorithmic.com/#/substances/category/Concrete%20-%20Asphalt/c9f0fc6d93e72ee851c6959e7d8f703d9a64f6c9
I want to make a many super hero substance and I think I will try to create one with Batman or Iron-Man after this. Made 100% in substance designer and rendered in Marmoset https://www.artstation.com/artwork/v196a6
I'm trying to get away with just 3DSMAX, Substance Designer, Substance Painter & UE4. Going for environment design. Considering the power of substance designer and painter do you think it's necessary to use zbrush in a workflow?
I'm trying to import my colored spec map into substance painter and i have but the problem i'm facing is substance painter refuses to use RGB in the spec channel. Anybody know a quick tutorial or wiki link?