Does anybody have a DirectX viewport shader (.fx mat) that allows you to pick the UV channel of the normal map? I'm working on an object with different mapping channels for the diffuse and normal, and neither Ben Cloward or Xoliul's shaders provide for that. :\
Hi my name is Matt Schwartz and I am an FX Artist with experience in both film and games. UDK and Unity especially. Flexible hours, can work weekends if a deadline requires it. Can work per hour or with a fixed price. Feel free to contact me at mattschwa@gmail.com for any inquiries. Demoreel available at:…
Hello guys! i did some studies on Anime shaders for Unreal engine and put them in practice for FXs to get some very cool ingame anime looking effects. These are all ingame... I think i will keep working a lot on this style
I disagree, I think they're just going very slowly with this migration over to the Settings app, but in fairness to them there are more settings now than before and they're much easier to find. However, as for power user features take Environment Variables for example, they massively improved the PATH editor for…
Hey artists! Here is an update. Added all the props and even VFX in the scene and working on the textures now, trying to bring everything to the same visual style. Still figuring out how to deal with the glass, now it looks more like polished clay. Found it useful to add the SSAO to the scene, it's not working by default…
while porting Brice's BRDF shader, I made some notes on the differences of each, so when the job needs to be done again, it would mean less work. ///////////////////////////// GUI / Texture Init// CgFx Maya:// -------------float4 LightPos : Position < string UIName = "LightPosition"; string Object = "PointLight"; //string…
Hi eveyone, I started learning C.G. one year ago. After consulting various forums, I enrolled on one of the biggest online schools 6 months ago. During these 6 months I have tried several SW programmes. I have also watched a lot of trailer and showreels by C.G. artists and have decided to go into the movie sector.…
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Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
Hey there Polycount! I currently find myself in need of .fx shader that could blend between two textures using vert colour, displaying the results in max's viewport. Had one that use to work but in 2012 it now does some funky stuff. Any ideas? the best I have been able to do is set one up that I have to render to see the…