Hello! Brief: I am freelance 3D artist focused mainly on mobile games. I want to expand my skills towards AAA-ish level design and then start shhoting for a position of a Level Designer. Goal: invent, design and create playable level for single player game. Goal of this thread: me learning new stuff. I'd appreciate any…
Main engine I plan to use is blender. Since I'm mainly interested in still shots, I think a basic skeleton should do fine. I can commission a more advanced facial rig if have need of it in the future. I think my main priority will be to get the head looking great. As long as the topology is good and I can commission a…
Thanks for your answer Oglu, i have also find 2 interesting topic about UDIM https://polycount.com/discussion/213611/question-regarding-udims https://polycount.com/discussion/183032/udims Basically to sum up : UDIM is justify when you need to have gigantic resolution on a character or props, and when you have to texture…
After a few days it's growing on me. I had some reservations at first, there's a few nagging first generation problems for sure, but beyond that I'm finding it to be more than the sum of its parts. It's easy to say it's just a weak tablet with two dinky controllers, but the more I play the more it opens itself up as a…
I'm going to ask the obvious question. Why is a racing game based on Big Wheels fun? You're making some huge assumptions that things that are fun in real life automatically translate to a fun game. You have to realize that the game has to be fun for reasons other than that it's based on Big Wheels. Games aren't fun because…
You have 46 items accepted in DotA2 and you're telling people not to worry about getting paid? How arrogant can you be? So how about people who have jobs in the game industry, how long can they expect to have to work for free before getting published? You know, the professional artists who Valve regularly advertises the…
Ah, the mip-mapping. Forgot about that. Axi5 said: No worries, I was a bit unclear as I found this difficult to wrap my head around, let alone explain :p I also managed to call it a non-tiling texture instead of a non-uniform one :# So to sum up (feel free to correct!) Cons: The shader will still use the same amount of…
https://youtu.be/DkEbD4CQ5BU https://youtu.be/MEN7-Q1UyqA Above GIF Taken From Here (Click) More Examples on Polycount (Click) model https://youtu.be/o5n3WCyeV04 https://youtu.be/OFmlUgXzevw https://youtu.be/HGputlPA590 model https://youtu.be/bqIzYaBHcw4 model model model model model https://youtu.be/GbvU_ewu-Hc…
https://youtu.be/DkEbD4CQ5BU https://youtu.be/MEN7-Q1UyqA Above GIF Taken From Here (Click) More Examples on Polycount (Click) model https://youtu.be/o5n3WCyeV04 https://youtu.be/OFmlUgXzevw https://youtu.be/HGputlPA590 model https://youtu.be/bqIzYaBHcw4 model model model model model https://youtu.be/GbvU_ewu-Hc…
Interesting. Egos are not really something I've ever run into in the local industry (bar one or two management types). More often they're rather more bitter and cynical like me and you. Its extraordinarily rare that the sorts of licensed titles that we used to do in Aus got the time or budget to be anything other than, if…