Hello polycounters! I'm kicking off a new project today for one of my classes over at LCAD. The assignment is to create a game ready vehicle and place it withing a miniature scene. Lately I've been inspired by some scifi single seating vehicles and wanted to create one for myself. The idea behind this vehicle is that it…
Apprehension needs a talented individual with proven experience creating art on a conceptual level using traditional or digital mediums. In particular, an ideal candidate will be able to demonstrate a portfolio which shows the following skills: * a strong background in the traditional arts * a keen eye for scifi/futuristic…
Hey Polycount. This is going to be a progress thread for some work I've been doing on the side. I've noticed that I've been procrastinating quite a lot in the last few weeks and its starting to bug me that I can't seem to shake it. So it was suggested that I start making a habit of daily work and daily posting, even if it…
After my failure to do a paint over of a screenshot on mystic castles I wanted to try again. Using a technique I've never actually touched on, i've attempted stamp brushes before but could never get them to work. I feel like I may have overreached myself or at least jumped the shark on Mystic Space Castles, so I spent all…
Hi, I just downloaded 1.6 and playing around with the demo scifi helmet in trial mode. I started a new project and loaded the mesh/id/ao/norm. It opened with PigIronBlk set to a darkgrey id, chrome to white id. I changed the pigiron to blue, chrome to red, and added a graphite to orange id using the icon on the right of…
thanks a lot for that reply juanitudev1. in regards to cover, ill just say we arent using White Mod, or ameyp's.. we did it completely from scratch. hence why it is so buggy. a lot of the gameplay aspects we did take reference from gears and uncharted for.. i personally didnt want it to go too close to gears (we considered…
Awesome! Your stie feels tons better. :) More uniuqe less carbonmade. I like taking the time to help you because you are willing to listen and appreciative of the feedback that everyone gives. Couple of things I am going to nitpick over... Try to keep your spacing between all the thumbnails the same. Some have 3 or 4…
Going along with what other people said: The first thing I noticed about your environment is that the lighting and atmospherics are absolutely killing the overall feeling of the scene. Your lighting is colorless, and it looks like you tried to light to room as evenly as possible. Take a look at your ceiling compared to the…
In critique of your high poly ill try be as useful as i would like to get back. Immediately because its in orthographic/Perspective it immediately kinda widens the pick. So id try and slim your version down slightly. Red areas are detail you really should try and include in your HP either by floaters ^^^^^ like i showed…
@JBelay thank you for the comments, you have me running with even better ideas right now. The first image is actually a scifi pillar in a modular set. Thanks for the link it is very helpful on that. I now realize that I need to work on my localization of texture wear. For the grenade I plain on going back and breaking up…