So I'm starting on a workflow with Mari, and in Mari they use Offset Uv's all the time. Calling it patches, while this does work great it is no very friendly for game engines. So I'm curious does anyone know of a good technique to project the various texture maps from an object with multiple parts in different UV offset…
Thanks much. Kusanagi, Praying Mantis, Xbox controller still, dragon and best boy all deleted. Any second thoughts about that dragon? Any further thoughts on the gallery? Moving forward. What do I need to add? I often feel like I'm simply adding more "stuff" without moving forward. However I feel the recent city piece is…
We use 3ds at our studio and we spend all day complaining and dealing with crashes. My max has a bug where if I move an edge, it crashes... has happened across several scenes for several days completely unrelated to each other. It constantly crashes, and is so unbelievably bloated, as has been stated here. A little…
Nice furniture renders dude :) I can see a bunch of areas where you could improve, but honestly just keep making more art and pushing yourself, you'll end up improving a ton. I'd say remove the Space Marine and the Scifi room. The texturing on the Streets of Amsterdam isn't really up to par, but I'd honestly just move…
Surprised this hasnt popped up yet. Citizencon 2015 occurred yesterday and with it came quite a bit of new footage. I was extremely impressed with what they are doing with Squadron 42, it gave off the same environmental story telling vibe as Halflife 1-2. I really hope they can pull this off. As for the cast of…
I have a ASUS GTX 660 with AMD 8350, 128GB SSD and 16gbRAM. Mari, Substance, marmoset etc runs fine. I believe investing on a SSD(saves enormous time in mari caching and application starts) and good monitor will serve you better than a Quadro.
Ya I just heard about Quixel suite and I was checking that out. Iv heard about Substance painter but haven't looked into it much, but I will since you mentioned it. Iv just started to dive into Mari and am going to texture the model I'm working on now in Mari.
Mark Dygert I have 3ds max in DX9 already for other view-port errors that show up. I did change it to see if the other modes worked and nothing worked OpenGL crash as so as i opened the program. Your correct about getting a GPU that is supported by 3ds max but like many artist i work in many other programs. I got the RX…
Matt, Mira, Sean, and anyone else who helped us hand out shirts and stickers thank you soooo much. Also a special thank you to Joe and Mark specifically as they organized the party and got everything setup. That was seriously one of the best moments in my life. I had so much fun finally putting faces to so many names I've…