Thanks again for interesting links. That last video is one that made me focused on Houdini for some time again last year. Problem is that most of those example show things that is basically easier to do elsewhere. For example I use Terragen. It's also node based but still have a bunch of quick tools, that can do all the…
Thanks for feedback! On the polycount I'm 100% with you, It's too high. I tried something different since I usually end up with assets not fitting it's purpose. I'm quite new when it comes to game art creation, and I'd appreciate if you/someone could estimate the budget for these types of assets, in these types of…
Not sure if this is in the right subforum. If this belongs in General instead, mea culpa. OK, so... I have a fresh BofS in Industrial Design degree, and I'm trying to figure out what I actually want to do with my life. I chose Industrial Design over Game Art because I love the idea of actually manufacturing things and…
Yeah I've removed the multiply now after you guys told me off for it :P Saw it in one of the default materials and I've used it before on some stuff and it seems to work, although I understand the normal map should really be better enough to not need it xD A good idea and it does kind of make a bit more of the detail come…
I started off learning 3D on old packages on the Amiga, like Real3D and Imagine, but really started to get into it using Lightwave. From there it was 3D Studio (dos version) then Softimage on some rackedy old SGI machines, then the revolution started for real and we got 3DS Max, and around 1998 we got Maya. At that point I…
Hi all !! New update over there ! Nothing is COMPLETELY final , so a lot of things still can be change. I hope you gonna like it and of curse don't hesitate to continue to support me ! I really appreciated !! :smiley: And thanks A LOT for that ! ** What new on this update ? ** - New texture for the wall. - New texture for…
Hey, After quit some time I've finally put together a first release of my stuff : It consist of three main component the Dielectric, the Metallic and the Metallic and Dielectric shader. Dielectric shader is the non condictor material ( stone, brick, plastic etc ). Metallic shader is the conductor material ( any kind of…
Technical Artist / 3D Modeller required for completion of in-progress project. We are developing a House configuration tool using WebGL (driven by Three.js) online. It will provide users the ability to customize and interchange textures on all devices - including mobile and desktops. VR is supported and powered by Three.JS…
Hi @stefanWilliams_C Some points on the scene: Room Construction The scene still has a lot of large shapes which gives it a blockout vibe. The most glaring case is the underside of the balcony/walkway. Support beams carrying the floor resting on pillars would be a solution here. I'd look up real world references - or in…
There are no 3D apps that are complete carbon copies of 3DSMax, like you seem to be asking for. For general purpose 3D apps these days you basically only have 4 options other then Max: Maya - The only 3D app with comparable market share to 3DSMax. Powerful, especially when it comes to animation, but no modifier stack…