Hi everyone, here's my last piece. It's a skaven plague priest from the warhammer universe. I really love darksiders artstyle and I wanted to make him look like an ennemy you could meet in DS3. That's why I worked more on a stylized sculpt with realistic texturing than fully handpainted. For more, go check my artstation ;)…
Hello everyone! I'm new to Polycount. I'm currently an Animation/Illustration at SJSU. I decided to start posting more of my work so I can get feedback from you all. Thanks for looking! First off, I just completed a handpainted low poly Bighorn Sheep. I started a simple rig, but I'd like to complete a full rig for it soon.
Hello, my names Travis, and I'm looking for paid work whether it be remote/on-site (freelance & full-time). Website Portfolio: http://www.ngov3d.com/ sample of work: I have experience working on mobile games and even stylized handpainted textures. More work can be seen within my website. Contact me through PM or Email:…
We are Silhouart Game Studio, a group of artists seeking for freelance jobs in line with 3d character and prop assets. We offer: -modeling (realistic and stylized) -texturing (handpaint and AAA) -rigging -animation Please email us at silhouart.gamestudio@gmail.com or message us through facebook. For more sample works,…
Hi everyone, My name is Phil Zhang. I am a game art student and this is my first time try to design a character from sketching to UDK ready... This project is not done yet, Please critique as harshly as you can to help me improve :) Concept Sheet: Zbrush model: 3D max Model(5000 poly) Diffuse (rendered from zbrush and then…
Hello! This is the Varndagray: It's a boss from Timespinner (an indie game in development). My goal is to translate this sprite into a 3D model, with handpainted textures, and normal/spec maps. Currently, this is where I'm at right now: I have the fleshy bits sculpted. My concern is what the protrusions coming away from…
Hello everyone i just started to digital painting with my wacom intuos tablet about 2-3 month ago and i really want to learn how to crate assets with handpaint/stylized style for games. :'( Heres what i did; i really like to achieve the style from games like world of warcraft. Thanks for comments Have a good day.
Hey everyone! I will be creating a Sydney Losstarot from Vagrant Story Retrogasm 2018. The goal of the competition is to take an old (PS2 and back) character and get it up to today's standards. Style can range from handpainted to full realistic PBR. I'm going to try to do my best to complete a game ready character for my…
I've lost a bit of steam on this but maybe if i post progress I'll feel a little more motivated Handpainting textures has been a lot of fun so far. i'm not sure how to progress with the water. part of me wants to give it a transparent effect. maybe a sss pass? it would be nice to have something in the scene move too. like…
Psyk0: you mean my geomotry is NOT evenly spaced now? sorry if i misunderstood. as for the quads, except for parts of the hand geometry, its all quads. Ikosan: thanks for the example (and Pysk0 for fix) link. i think i would like to try to paint it, i really like the style used in the current SSF4 game, but not sure if…