Hi everyone, My name is Phil Zhang. I am a game art student and this is my first time try to design a character from sketching to UDK ready... This project is not done yet, Please critique as harshly as you can to help me improve
Concept Sheet:
Zbrush model:
3D max Model(5000 poly)
Diffuse (rendered from zbrush and then handpaint on top)
Replies
Groups of accessories separate from the organic model, then put a gray material on him and use a black color for his wire frame bigger images of him in rotation at 45 degree angles about 4 times should be good.
I like the concept art.
something like this?
Are you planning on adding a specular map?
Btw I have refined the feet texture~