Hi, I recently tried to bake a normalmap based on a "Highpoly" which is actually the same mesh but with Rounded Edge materials. I created the sample mesh with MOP Booleans by W. Vaughan (http://pushingpoints.com/v2/the-pushing-points-mop-booleans-kit-for-modo/). Instead of fixing all the Ngons with nice loops etc. to get a…
Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective //Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 -Project: METRO EXODUS •Creating real-time environment/props hard…
Badger500- I have seen your portfolio being presented in many places already for the past 1-2 yrs with the same content. The bathroom has been reworked over and over again. Sure now you have the train station. On previous forums lots of people have given tons and tons of critiques with little to no increase in quality. So…
@Wesley - Dude! thanks so much for such valuable feedback, so kind of you. Ok lots to get through... Lighting- Yeah I totally get what you mean and I'm gutted I let the fact the blue sharp light at the bottom of the hall on the final shot was as faint as it was. Maybe I was in such a rush to get it done when I intended.…
I'm working on a project to make a bunch of swappable AR15 parts that all work together as a kit. The modular design of the AR15 and its huge number of aftermarket parts enable the idea. In order to finish this century, I'm targeting a third-person spec that will allow me to be loose with highpoly modeling techniques while…
What is the Increment?: The Increment is a title being developed by Iron Wolf Studios team, set for fullscale development with the Cryengine3 toolset upon its release. At present we are using Cryengine2's technology as a stopgap measure. The game takes place during the early 80s around the period of Able Archer 83 -…
When i first started learning 3D I had bought a program called Silo3d for about $100 and it was just a subdivision modeler with some other features (i think unwrapping if i remember) and it was so fun to use. But as I got better i wanted something where i can play around with other stuff to experiment like…
I think there are some misunderstanding in this thread. 1. Metallness and Specular are different workflow, but they're not real different, actually they being use to calculate the same thing, which is specular value. While in specular workflow, the spec value is pick from the spec map. Metalness map is simply a mask define…
Hey guys, i wonder if someone could help me with some hardsuface modeling problems.. Im trying to make the topology as clean as possible so there is no pinching. Here are the problems im having. I would apreciate some guidance on this, as im pulling my hair already
Hello there! This is my work for artstation challenge GrandSpaceOpera: Light Age! Triscount 83,489 tris. Rigged and simple animated. More info you can see here. That model was real challenge for me, couse of hardsirface, some versions of smoke, rigging from zero with no using some packs. Also you can see my WIP here!