Tried out Wahlgrens site, and I don't like it. It feels like there are a ton of things in a page, and there are too many embedded bits, but I just want to see something cool, and click on it for a bigger more awesome version. What frustrated me: middle click on image for new tab: gives me the small thumbnail by itself :(…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
Downloaded this earlier and then forgot about it until Rooster bumped this thread. Definitely a must. Thanks a ton for posting this! Would've missed out on something great otherwise. Edit: Just discovered it's even more awesome than I'd initially realized.
Hello guys :) Let say we have 2 long metal beams and want to "connect" them and add some wilding details with sculpting. Pretty obvious - boolean union, dynamesh/remesh when sculpt. But the problem is what our actual weld sculpt will cover something like 1-5% of model surface, so we will waste tons of polygons on long…
For the shader I just went with whatever would look decent enough in the viewport since I am planning on seeing it more in a game engine than Blender. But I'll take a screenshot of what I used. It was mainly having some ridiculous values for some stuff like SSS and IOR to get some of the highlights etc. I didn't do…
Yeah I was thinking of doing for sure, but preserving that action as a last resort. I just thought I was missing something in regards to basic import settings, and I would have thought Zbrush could accept NGons through some intial import setting instead of completely deleting those faces, which I find slightly bizarre. But…
The Gimp has improved considerably over the past few years. It's current iteration is quite capable for the purposes of working on game textures. (skins) If you don't have the budget to get a copy of Photoshop CS3, the Gimp is your best choice. Naturally, Photoshop is the default choice, and the most feature-rich. But some…
You are probably best off sticking with Blender. There have been several animation programs that have tried to fill in the spot you are thinking of but they just seem to come and go. The newest is Akeytsu, https://www.nukeygara.com/ It looks pretty cool, but I haven't tried it. Motion Builder has been around a while, but…
Whats the best GPU renderer up to date (February 2016)? Quickest, supports the most features (displacement) etc.? 1) Whats the best one? And the second best one (i heart Furryball was the best/quickets etc.) but im not sure if its up to date information and the situation on GPu rendering didnt change...? Also i heart good…
Whats the best camera today to use with faceshift software? www.faceshift.com From their website (http://www.faceshift.com/cameras/ ) and from the internet in general i got the "feeling" that the best choice today is the Intel RealSense (Dev Kit) ( http://click.intel.com/realsense.html ) Couple of questions: 1) Is it…