You guys are probably well aware of this being rather more savvy than most of the people at the places I hang out and perhaps this has laready been posted somewhere here. Anyway, I've been cruising around posting this up on all the websites I frequent. Theres some strange new security problem thats just cropped up in…
Hey guys, Final scene: ArtStation Link: https://www.artstation.com/artwork/L2ka80 Trying my hand at a sci-fi scene inspired by Arthur Gurin's concept: https://cdna.artstation.com/p/assets/images/images/004/572/046/large/arthur-gurin-infected.jpg?1484672981 He also kindly donated his scene to use as reference, so props to…
Hey everyone, been having some issues practicing a new pipeline for modeling. I running through each stages to make sure they will all work smoothly. Pipeline is as follows Sculpt Zbrush Retopolgize in Topogun Unwrap Low rez in Deep UV Bake Maps in Xnormal (create cage in 3DS Max) Texture Low rez model in Mari I am at the…
Blender displays particles of non-hair particle systems as spheres by default. I'm sorry if I'm suggesting something you've already done but double-check all of your particle systems to see if there's an extra unconfigured one. If I had to hazard a guess I'd say it's the ParticleSettings.001 listed below the Groom one—can…
I finally found some time to continue working on this model. I finished the low poly. I can probably still optimize it allot but i want to continue with the uv's. I have 50000 polys so far. @ kanga, thnx for your reply, i am not sure what you find weird with the feet, i didn't flatten the feet in one of the screen captures…
Lets look at the broader picture, Nitewalkr... considering its development length and that it was announced in 2007 - 2 years PRIOR to Borderlands i'd say that they had their own clear vision, UNLIKE borderlands which likes to be "inspired" by ; [ame=" https://www.youtube.com/watch?v=VuMYCpZRQX0"]CODEHUNTERS Hi-Res THX…
I changed the near clip plane to .001, and it really made a difference; it was originally at .1 And for my normal maps; I think I will do a few small experiments and upload them to a thread to get some perspective on that matter. In viewport 2.0, it renders the normal map's crevices as a fairly deep black; however, in the…
I've pulled the plug on the operation. I don't regret doing it, however. It's just too much to let go on the idea of high expectations since 2007. I thought this game could have been a masterpiece and something that could rival FF7. Overall I saw tremendous potential in it. So much potential that I wanted to become…
And here is a link dump of stuff I've found over the years. http://www.boneclones.com/ http://www.anatomytools.com/ http://www.3d.sk/ http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm http://www.hauntedstudios.com/index.php http://bartleby.com/107/ http://evanpenny.com/…
http://www.youtube.com/watch?v=_c0D09ISRf8&feature=youtu.be UpDate : https://dl.dropbox.com/u/1812933/VonBraun_0.1.zip Changes the map a bit. Breathing is now less louder. Return to one enemy ( just for a bit ). Enemy is spawning randomly at some spawnpoint place in the map. Enemy is raycasting to check if you can see it.…