Hi folks! First of all I want to introduce you with 'Datormania'. It's friendly independent game development collective with four members - Two programmers, one graphic designer, one game tester. And we are seeking for 3D animator. I'm afraid to frighten off potential collective newcomer, but it's my citizen's duty to…
Hello, I am looking for someone with some experience with creating anime stylized heads in 3d ready for rigging. The head I am looking for to having done is a fox-girl head in anime style and it needs to be made around a 3d modeled mouth asset that I have. Prefer someone who's happy to send lots of reference pictures and…
This is a showreel of animations that im looking to get feedback on from some decent animators. I'm gonna be looking to change jobs later this year but im aware that my real is a bit shit and would love to get some feedback on what i can do in regards to new peices or improve my old work/ reel flow. If this were reddit, id…
Our team is looking to contract a character animator for our fast paced arcade FPS game titled Reflex, currently in development. We are looking for experienced character animators. Working with 3DS Max is a bonus but not essential as we're using FBX. Applicants feel free to PM me here, or email me directly at:…
Hey Polycount Land, I'm trying to build my portfolio and am taking the time to teach myself industry standard modeling, rigging and animation techniques by making a short animated movie. I'm going to use this thread to post previous, current and future progress on the project. ALL FEEDBACK IS WELCOME I want to learn as…
Hello! I'm about to animate/rig in a project that will be made for mobiles/tablets and will have lots of characters on screen at the same time (up to 50-100 units). So I was wondering if anyone of you got any experience with how complicated rigs (nr of joints?) you can do for such a project without it taking too much of…
I've just finished up work on Darkest of Days, an Xbox 360/PC title where I worked as Lead Animator and was responsible for almost all animation content in the game consisting of bipeds, quadrupeds, first-person weapons, artillery & environment pieces. Now that the game's done I'm currently looking for new work. I would…
I know my problem is probably just some tiny oversight on my part, but for the life of me I can't figure it out. I've rigged and animated a character (slime enemy) in Maya. Exported the FBX, which I imported into UDK. But when I try to play the animset only the root bone has any movement. No other bone moves. I've flipped…
Hello Polycount mates. I need to do an animation pattern of boxes movin up and down creating some waves. Could anyone please give me some advice to hot to do this the best way? I tryed to animate them individualy but it will take lots of time. Im sure there is some good ways to do this. Im including some examples in…