Not sure what the Max Maya equivalents are but... "Poly Append" the first open border example ( result 1 face/poly ) "Fill Holes" the closed border example ( result 1 face/poly per hole ) Triangulate then Quadrangulate that face/poly This will get you at least halfway there ( divisions using border divisions )
0 I'm trying to figure out how to do it, I only neeed the angle from the X-Y axis between one segment and the next one. I checked out some other similar questions, but none of the ones I found were about curve segments. When I ask to chat GPT it gives me this formula, and I interpret it like that. The problem is the…
Screenshot? What does the wireframe look like? Have you tried using a standard unwrapping workflow? For example, look about 1/3 down this page for "Example: To use Peel Mode" http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D.htm
Here is something, if you dont resell it, there should be no issues at all http://www.gamefront.com/files/23895143/Fred.zip You could also get a Cinema 4D Studio or something trial and use those characters, those are textured and everything. I think 3DS has example characters aswell if you search the example scenes.
That has nothing to do with what I said but thank you for confirming the obvious for us. If you'd read the post above mine I was responding to a reply that stated developers shouldn't alienate customers with DRM, then went on to cite valve as an example. But apparently his example wasn't to that particular point. Edit:…
Hello, How can i be sure a low poly props/assets i'm modeling are not too heavy? for example - if i model a ww2 helmet how can i be sure what polycount is fine ? if it's 12k low poly then it's probably too much ? which is not ok for games? but does it means it's useless completely? can it be used for example in cinematics?…
Hi guys, just a quick post to ask if anyone knows if Unity supports normalmaps with UV seams along the center line? UDK for example does not support this and for example, you cant have a 100% mirrored torso on a character etc. You need to be a certain amount past the centerline before you can mirror a normalmap without…
How does applying a spherical gravity force change how the physics engine works. Physics engines handle collisions between objects. It doesnt matter where those objects are or what is "up". Why does a spherical world mean you want spherical raycasts? Thats not realistic and its just weird. If you want everything to…
Okay so after the incident (I lost the computer that I worked with for this) and the long break, I decided to get back to this. Now I try to approach it completely differently. I'll use the solutions that I was doing researches for. Basically its exactly the Star Citizen ship workflow, because it works fine, I like the…
Marmoset Toolbag 2 setup Go to - Capture - Settings (Ctrl+P) and check file format is PNG and checkbox Transparency is on. Frame rate 25 (or whatever you like), I prefer to set Duration on 2 or 3. Be sure to set Clockwise settings, it establishes the dependence of the animation frame rate and duration. If you have set…