Certainly looks the part of big heavy machine of destruction to me, I like it. I think the only nitpick I got is it looks too clean, like it only just rolled out of the factory.
Hi guys, Should I do a single large texture or UDIM for an object like Human body? (what are the pros and cons of them in this situation) For example: x1 texture set for Face ( 2048 square ) x1 texture set for Head ( 2048 square ) x1 texture set for Body ( 2048 square ) x2 texture set for Arms ( 2048 square ) x2 texture…
Is there a website where I can just randomly view a picture of a face from a collection of thousands? Sort of as an artists reference for drawing faces. The only website I can think of that is in this vein is "Hot Or Not" unfortunately. (Remove this thread, please? It's apparent that within 5 minutes of looking i found…
I already enabled Brush Density and Adjust Brush Density by Gap. I have enabled TabletPC and disabled Windows Ink. Even after an application restart, I am seeing no result. I know the answer is simple, I just keep having to Google it for an hour every time and I would like an answer under my official account to refer back…
Hi guys, my name is completely irrelevant. I came here because of two reasons. 1. There was the whole "Polycount Contest" for Team Fortress 2. 2. I've heard that this is one of the best sites for people who 3D model. So, if you're still with me, onto my question. How do I make models for TF2 items? I have searched…
Hi, guys! I'm done cleaning the mocap data for my animation, but now that I see it all done I feel that the character looks a bit lifeless. The main character is an angel and the wings look very static. Is there any way of making the torso movement follow through the wings, to make it more "alive"? I tried to apply a…
Hey guys. I posted a couple iterations of this before. Think I'm done for now. I might work on the hair and lighting a bit more though. Any suggestions welcome.
realtime 3d here: http://hawken.dadako.com/skillset.3d.php?page=monkeybike (I couldn't do double sided polygons in director, so there are a lot of cloned bits with inverted normals.)
3ds Max Public Roadmap | Autodesk It seems Autodesk is up on something because on 3ds Max Updated Public roadmap at the Artist Experiences there is a new item called Brush tools. There is a brush tools panel that seems identical with Mudbox one. The details of this Future feature are not very enlightening: Consolidate and…