This is my method for unwrapping curved pipes in Maya. The method is as follows: 1) Use the Unitize function to separate each face in the mesh and have them squarely fill the 0-1 UV space. 2) Select the edges where you want your seam. 3) Convert the selection to UV's. 4) Invert the selection. 5) Use the Move and Sew…
Hey Polycount, here's Gammy's rig demo *gulp* I want to just say that I'm not happy with the skinning on this and will likely revisit it, but I've been tearing my hair out over the past week or so trying to get it to a not totally terrible state and it's probably about time I showed something of it. Getting the balance…
Oh BTW, the other reason that I used the pivot is because your method of getting the corner seamed to have some sort of problem. I have noticed several times that the position values given for an object are not perfectly on grid when I use your button, and if I use the button several times on some assets they jump around…
" think it's worth mentioning that you can mirror and overlap your UVs as much as you like... just make sure to move all the UVs 1 unit out of the 0-1 UV box, leaving only the non-mirrored UVs and only one of each overlap UV within." This is entirely dependent on the Engine the map is destined for use in. Some engines…
Thanks for the comments guys, sorry its taken to get back to you. Its been a busy week. After a bit of tweaking, I finally got a decent bake - this time in Maya. bbob - I think this was it! thanks. I did try baking them in xnormal to, but got the same problem. Looks like Maya came out top, at least in this instance.…
Okay, Here goes. I hope this image shows up So, i'm using this quick example to show my problem. I sculpted this blob thing (imagin a good model here ;-) ). And dropped it dowm to 2 1/2 d. I then applyed the Normal Map marital on it. The problem I'm having is that when I hit the "~" key and move it so i can fill in the…
I have been slowly plugging away at a new project making a complete map in source engine made from 100% custom content. The idea: I had initially started off with doing a full sci-fi level, based on some far off distant planet with combat focused in larger areas and narrow close quarters hallways (original, I know :D ).…
Blob Jump: Is a side scrolling platformer with 30 levels planned on being made in 3 different themes (10 level with each theme). The first 12 lvls already finished. Jump the platforms and avoid the spikes to get to the next level. I am the only one right now working on this game. I will firstly publish on itch.io (THIS…
Just to clear the air. I am not for killing Bambi, Peter Rabbit, Bugs Bunny, Pete the Prairie Dog, or Wylee Coyote. If you do it for meat no problem. I have never been able to kill animals with a gun. I killed a few sparrows when I was about 10 and felt so guilty I never did it again. I just like to target practice about…
"I modelled them myself..." Possibly a matter of interpretation?! There's a distinct difference between modifying something via utilizing an application's native editor suite or content library, in this case presumably daz 3D, as opposed too generating an object entirely from scratch: AAA 3D Character Creation: From…