Just finished another Skyrim mod I've been working on for some time, its live over at the Nexus. This mod comes with a sword and dagger, part of a larger series.
Hi guys, I have made update for the helicopter, https://www.unrealengine.com/marketplace/uh60m-blackhawkI added several new skins, very soon the update will be available in marketplace Thanks! shotgundev.com
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
I am trying to save a template where I have a baker ready and diffrent background color, but after I save and restart marmoset it goes back to default template. Is it possible to save it manually? Im using windows 10
hi again, so this is definitely a bug (and for me, it's a showstopper at the worst possible time) I have set up a very simple test scenario that anyone should be able to reproduce. I am using Quixel Suite 1.8 and PS CC 2014.2.1 (I can also confirm this issue for 1.6 and 1.7) I have created a preset with 3 materials…
Hi beautiful people, I'm happy to share with you one of my last collaboation with Dekogon Studios Hope you like it. Cheers guys More details in the link below. https://www.artstation.com/artwork/zA0Waq
Hi I really like the stager feature in zbrush, but I often find myself wanting to adjust the 'home stage' or 'target stage' positions down the road & I haven't figured out a way to do this. Is it possible? Ive tied up clicking the 'home stage' toggle, adjusting subtools position and then clicking 'home stage' again, but…
Hello, My name is David Tse and I am creating a zombie survival fps that is set in a procedurally generated open world. I graduated from high school last year(may 2012) and made it a few months in college before I decided to drop out and create a new game company called Subsurface Games. Survive is a true open world zombie…
I’m excited to share my latest environment art project: a post-apocalyptic classroom workshop, created in Unreal Engine 5. Watch the Video: https://youtu.be/Uy470_QVEfc Breakdown: https://youtu.be/0OPbNM3nmbw Modeling was done in blender and texturing was done in Painter. I also used Quixel Mixer to blend materials.…
I'm trying to modify my multinormal so it tiles. I'm not entirely sure how to even create a multinormal that tiles in the first place. I've only seen that option show up before creating a layer in the context menu.