Hi, My name is Aaron Clifford and I'm a Level Designer/Environment artist and game artist in general. I tackle game art from many different angles including Level Design, Environment art, 3D Prop/Vehicle/Weapon modeling and texturing and 2D art including model and world textures. Full working knowledge of next-gen…
** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
Most modern engines are based on some kind of deferred shading/lighting. This has the benefit, that all these engines could handle lot of geometry, lights and post processing effects. One of the major drawbacks is, that you can't handle transparency at all or only very clumpsy. The most often used solution to this kind of…
Hi folks! I'm looking for an artist for ongoing work to create concept art to be used for eventual 3D modeling. This will involve some research/ideation of a category (such as post-apocolyptic wasteland, far-future scifi, fantasy monsters, etc) and creating multiple sheets of different concept art (black/white/grayscale,…
I did, it's unclear. I even diffed the files in notepad++ with point groups on/off and the file generated identical, it's very cryptic. Some are obvious, this is what I've deduced. Groups: -On separate objects in the scene -Off everything combined into one object Point groups: -On no idea? -Off no idea? Materials: -On mat…
Hello, We are looking for an experienced technical artist/rigger for our unannounced first person shooter project. Tasks include rigging realistic characters and weapons in maya as well as export/import to UDK. This is a paid contractor position with the possibility of royalties as a bonus. Requirements: * At least four…
Hi all! This is my first post and I'm looking for some critique on my project I've recently started. The idea is to have a timeline presentation of past Apple computers (ranging from 1977 all the way to the present or recent day). This is only one section of the project, which I currently I'm scoping out to be about 5 or…
Hi there I am looking for a 3D artist who can create a high quality, well textured rock/boulder pack for my game. Please contact me at estie1@live.co.uk with a copy of your portfolio - I am especially interested in seeing any work you may have done that includes the creation of rocks and trees. Please also include your…
Hi Polycount, I have just released my newest alpha pack. This time it includes more than 150 alphas that designed specifically for cloth detailing and sculpting. The pack contains buttons, seamless textures, stitches, wrinkles and more goodies! I have also included a few tips in a .pdf on how to best use the alphas. A…
Hello Riggers! Lamba is looking for a talented individual to bring it's characters to life in Maya or Modo. This would include rigging for updates to our two current titles as well as two new upcoming games. Work is remote (though if you're in the PST time zone that's plus!) and paid based on hours accumulated. Please send…