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Looking For a Technical Artist/Rigger Contractor

HSG
HSG
Hello,

We are looking for an experienced technical artist/rigger for our unannounced first person shooter project. Tasks include rigging realistic characters and weapons in maya as well as export/import to UDK. This is a paid contractor position with the possibility of royalties as a bonus.


Requirements:

  • At least four years of experience rigging characters in maya.
  • Previous work with first person shooter games.
  • Extensive experience with Unreal Engine 3 and/or UDK, especially the FBX content pipeline.
  • Experience working with APEX Clothing.



If you are interested in this position please contact me by PM and make sure to include a link to your demo reel.

Thank you.

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