Harry Potter has always had a huge impact on my childhood and I wanted to create a tribute to it! I wanted to use the iconic imagery and shapes of the movie series while referencing things from the books without taking away from the visuals that people are used to. I want to focus on character and storytelling for this…
Hey guys, this is my first time here in Polycount, also creating texture. Lately I've been deciding to make my own game art, it's been difficult but a satisfying job. I was watching some tutorial but it is very "desert" on youtube (to specifically find that kind). This is a piece I am still doing, but I am not very happy…
What program are you using? ^Are you using a separate one for uv's? many questions. Otherwise i'd try to get the vert cuts down by merging say, the hands and feet together on one island, the uv seams won't looks great in its current state, you can figure out a new way to unwrap your hands + feet putting in some time or i…
Hey guys, I was wondering what workflow people use to grunge up and chip away at realistic wood. I'm trying to detail the wood of a Martini-Henry, and I'm kinda lost as to where to start. So far I've got the base texture, as generated in Wood Workshop, and I've been taking chips and kinks from photos of wood and then…
Hi I'm a 3D artist specialized in stylized artstyles like handpainted textures I'm also a concept designer, I can get stuff done from idea to finish by going through design/iterations - modeling - uvs - texturing - ingame set up I have 4+ years of experience in games Basically I'm interested in: Art style creation / Art…
Latest Update: -------------- I have been working on creating a bunch of props and came up with an indoor castle scene. I typically draw inspiration from characters I love for my art projects. For this project my inspiration is Sylvanas. The color palette will have deep purples, reds, and blues. The room will have antique…
Hey man, really like the ideas on this page, but its super hard to read. I had to look around for the handle, because it kind of is presented as a barrel and i'm still not sure if we see the entire weapon in 1 piece. To me, the way I read this page is that you have something like the top left corner as the hilt and the…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
I am not sold that it is a real sword. It looks like the hand guard, handle, and pommel are all made of wood. Now, I am no expert, but I don't think that is how swords were historically made. I think those parts were frequently made of metal and the handle was wrapped in leather or hide or something. You might want to go…