Hey everyone! Finished some adjustments and almost ready to call this finished! However, I would be honored to receive some feedback of any kind! Happy new years all!
Until mobile devices easily bluetooth their screen in full HD to the TV screen, have input devices on par with controllers and keyboards, I don't see why these 2 platforms can't cooexist for several more years. But things are changing so fast it could simply be a single badass piece of hardware from apple, google,…
t4paN: Great crits, thank you. Yeah I agree on the menues, the problem is space really. But could there be a "Take Off from hangar" button in the upgrade screen to fix this issue? Then when you were upgraded you wouldn't have to return through all screens again. The speed is set quite slow in the beginning with a purpose,…
Doodling in ZBrush is fine and I think you can push shapes around and use it as a tool to HELP you learn anatomy. I don't subscribe to the idea that you need to code in notepad for 9 years before you can graduate to the big boy toys. Sure you can learn anatomy and critical artistic skills by making low poly meshes but it…
Hello guys & welcome to my first 3d art showcase ! Today i have decided to share my work with you, because your feedback is essential for me and for every artist, as we always try to improve our skills. So i ask for you critics and suggestion ! So this a personal project based on half life gordon freeman, heavily inspired…
I've made some materials for some ue4 assets but now need to make them for Unity. Is it possible to change the export target to Unity5 and rerender without redoing the material from scratch?
Edit *Now that Knald is no longer in Beta please use THIS thread for all future posts regarding Knald goodies.* Hi everyone! For the past year the Knald team has been busy working on a new application that helps artists create great textures. We are proud to announce the open beta of Knald - The world's first GPU powered…
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…