Hi all! Please check out our game we made in Unity (www.unity3d.com) We will move this game to iPhone. I can recommend Unity as a nice toolbox for small teams wanting to prototype games. http://www.eggs.se /satrio
Hi guys I have started getting into texturing but want to learn how to make realistic looking textures for games. such as Metals,stone etc in Photoshop. Does anyone know any good tutorials they could link me to. It be much appreciated <span>:smile: </span>
Hi guys I have started getting into texturing but want to learn how to make realistic looking textures for games. such as Metals,stone etc in Photoshop. Does anyone know any good tutorials they could link me to. It be much appreciated :)
I am working on a high-poly knife and want wrap the handle with an interesting knot pattern like shown in the pictures. I have a hard time de-constructing the tilable pattern since the back side is never shown. My current train of thought is make curve with one tilable section. Duplicating and merging those sections. Then…
hey guys what do you think would be the best way to achieve this in real time?: (the fuzz on the gloves) target engine would be ce3 if anyone is interested
Hey guys, I'm working on this chisel set and wondering what's the best way to go around modelling this particular chisel that has this curved shape to it. The geometry would ahve to go from a cylindrical base and dip into that curved concave flow. Pics demonstrate what I mean by this and what Ive got so far. I'm trying to…
hey guys... haven't really been posting here in a while but I figured I would share something I learned today I recently discovered the baking engine in Substance Painter (how did I miss this?) and was working to figure out how to get my ID maps working from my ZBrush meshes. In my pipeline, I use ZBrush>Modo>Substance…