For baking animation you would want to open the motion tab in max. Make sure you have trajectories selected. Start time is what frame the animation baking starts on, and end time is the end from of the baked animation. Samples is how many key frames you will have in between the start time and end time. Make sure you have…
Hello, im looking for a 3d modeler that can make a custom sword for the game Baldur’s Gate 3. The game uses DAE format that is then converted into a format called .gr2 (It’s the same format as the game Divinity Original Sin, by Larian studios. I have ref images and everything, so please let me know if this is something…
Make a cylinder, unwrap uvs, apply surface noise of the braid pattern That's just a theory, you need to make braid alpha for this OR Use Insert MultiMesh by modeling 3 pieces and using them as a stroke to quickly make the braid. You'll need to use modeling software for this.…
I've been teaching myself Blender and GIMP for about the last 4 months, and in a spur of madness/boredom I've decided I want to make a DOTA 2 item set, after I had an idea for Naga Siren. However, I've already met a few issues I really need to solve before starting. * Do I delete everything except the "body" file and…
Hello guys , im about to Cry right now, im studying 3D and I have to make a class work , which is also a personal challenge .Im trying to make my first weapon (prop in general).It is a Rinno Weapon, like a shaman cane. (they have same Scale , just perspective when taking the screenshot) marmosetToolbar3. What I retopo´d…
Hi All, I am new to substance world and I am trying to tackle something that is a challenge for me. I am trying to make the enclosed tile floor pattern. Can anyone one recommend a tutorial or a starting point for me? Thanks for your help Alex
I've done this armor as part of a personal project and even though it's not gonna end up anywhere other than my portfolio, I wanted to show some retopology skills as well. This is how I decided to retopologize it The problem is that with all those hard angles I would have to make a lot of hard edges and seams and it…