http://zendodesign.com/animals-wallpapers-hd-capybara.html I need to model a capybara, realistically, with a budget of 5000 tris, and I havent the foggiest idea of whether or not to use alpha cards for the fur. Any help would be greatly appreciated.
When it comes to science-fiction, you have quite a bit of lee-way when it comes to reality. Laser swords are about as believeable as space stations the size of moons that can detonate entire planets. At some point suspension of disbelief takes over. At the same time, I agree that the prequel trilogy does an ass-tastic job…
Cody: Ha ha! Yeah, I have to be careful though, I don't want him to look like this idiot. Actually, I think the proportions are spot on. I always make really good orthographic if at all possible and I took screen shots directly from the game- in the editor. Of course I have to deal with the annoying perspective view, but…
Hey, what's up, guys. I've been sitting on my old rig for a while while now: AMD Athlon 64 X2 Dual Core Processor 4600+(2,41ghz) Geforce 8500 GT 256 mb and 2gb of RAM I'm running it on XP. So far It's been pretty slow with huge textures in PS and fat models in Max and I kinda got over it, but yesterday I downloaded the…
If you're running an nVidia card you can capture your entire screen using Shadowplay. I have captured 1440p 60FPS gameplay from Unity before with this.
So i'm more than a little burned out modeling stuff for the TF2 workshop, I just don't really care for it anymore and frankly it is really boring to the point where it aggravates me to even play the game. ALL the textures are so similar it is mind numbing and there is no way to take creative license with it. I have no idea…
I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
I am so going to buy this as soon as I can get my hands on a credit card ( damn you Gumroad for not accepting PayPal! ). Thank you so much for making this. Will report back soon and post my results.
here we go, this is is all the same mesh from the left with different settings and levels of support applied. 1. being the base 2. with support geo/quad chamfers 3. unaltered creases 4. bit of support geo 5. fully supported lemme explain support loops can carry a lot of stuff such as the flat top in this case as it offsets…