Hello all, I see you can blend vertex colour in the new Marmoset Toolbag update but I wanted to ask if you can blend 2 textures together using vertex alpha and where do i put the blend mask and 2nd albedo texture. I have a stone and i want to add a moss texture blended over it in places, like using the paint tool in UE4 (I…
come out to Gnomon and see Bryan Wynia, Danny Williams, and myself try to make something in an hour, should be fun. Schedule 6:30 pm 7:00 pm: Meet and Greet 7:00 pm 8:00 pm: Lunch Crunch (Bryan Wynia and Sam Sharit) 8:15 pm 9:15 pm: Danny Williams Where Gnomon School of Visual Effects 1015 N. Cahuenga Blvd.…
Portal A portal was added in the game because the map that we made was big we wanted players to have a chance to find each other, therefore I made portal that will transport player randomly around the map. 3D Model UVW Map Overall this 2nd tech demo was amazing, This time I worked in a small team of 3. The synergy of the…
Just a few Guesses here, but two other things could be going on,1 could be normal direction? I dunno haven't had that problem in awhile but seem to remember that from years ago, another could be the way UE4 is building lighting on your flat plane if it is 2 sided it cant bake lighting to both sides when the UVs pull from…
RE 1st: I'm not exactly sure how to acomplish this without doing some trial and error scripting which I don't have time for right now but I think I can help with you're 2nd question. RE 2nd: "max time play" to start the animation playback. "stopAnimation()" to stop the playback. You might also want to add an option to your…
do you have a relatively modern / powerful pc? do you have a descent video card? do you have all the most recent video card drivers do you have bonza buddy, kazaa or any other such crap installed? have you installed all windows security updates? Are you using a decent anti-virus program (norton and mcafee don't count) do…
Hey Polycount family! I've decided to drive headfirst into the ArtStation Wild West challenge. It's a pretty tight timeline, but I'd like to see how far I can get in the two months. So far I've compiled a list of the assets I want to make - blocked out a few of the key pieces and did some really low poly props to test out…
http://bit.ly/iPiSale :) iPiSoft Express Markerless Mocap for one kinect sensor is now on sale for only $179.00!! for a limited time! [ame=" https://www.youtube.com/watch?v=fKZ5lD91VAw"]Kinect iPiSoft Express Full Demonstration Daz3D Character Export - YouTube[/ame] http://youtu.be/J8w2GRh5-G8
Yeah, the strong underlighting creates a really cool effect. I was inspired by The Abyss, which has a similar lighting on the Deep Core platform, but my version ended up pretty subtle to draw more attention to the workbench, but I now realize I may have over corrected. I have a caustic effect on the moonpool light that I…
Greetings- just finished my 5th module in the Guildhall at SMU, and as part of the class requirements I have to post my work for a public critique. My assignment was to design a character and his home environment to fit seamlessly into an existing video game franchise. I chose the Portal universe and created Hector, an…