Some kind of nice workflow between Blender's Cycles renderer and DDO would be a god send. I know were going from PBR to raytraced complex materials and that is a major pain, but it would be amazing if there was a preset within DDO and a blender node setup that would simply involve us plugging in the textures and having the…
There's not just quads but n-gons too (imagine a 12-sided face, for example, it's 12 edges in a closed loop). The three.js loader is probably triangulating that model for you. In some formats the faces with more than 3 edges are described right there, like in the .OBJ format for example: f 767 773 748 750 768
f 749 751 750…
Arnold is a cpu based renderer, while Marmoset uses the gpu, just like Substance Painter. My advice would be to wait and save up a little bit more and get a used 1070 with 8 gb of memory at least. That 1060 is like a low end card for gamers, and really far from the best choice for artists. From what I see these days, even…
i like it, but i wish you'd push those elements you just mentioned further. what's killing me is the metal shoulder bits. if they're about crazy colors and defining themselves in a completely different way than their oppressive government, why such a standard looking, manufactured outfit piece like that? we live in a world…
Can you post examples of what you're talking about? As for reasons why you might be able to see ribs in a lot of art, there are a few: * A lot of artists really enjoy doing anatomy studies, so showing the underlying structure is always fun or informative. * Many -- if not most -- characters that 3D artists make have very…
whatever works for you. :) Modelling parts and merging them later can work well and is a valid strategy. Thanks to pior for showing those displacement examples. It helps in iterating that the artificial separation of modelling and texturing is imo a mistake. Especially with the emergence of normalmaps in the 2000s. you can…
IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…
3D Environment Artist Threewave Software is seeking experienced Environment Artists to provide strong artistic assets to our newest exciting PC / Console titles. Threewave Software believes in supporting team effort and is looking for team players who are bright, love a challenge and who are highly motivated. * Area of…
3D Environment Artist Mid-Senior Level Threewave Software is seeking experienced Environment Artists to create compelling environments for our newest exciting PC and Console titles. Threewave Software believes in supporting team effort and is looking for team players who are bright, love a challenge and are highly…
I would like to have seen more hold poses in the short. Everything is very floaty, moving from one "extreme pose" (for lack of better wording 1am at night) to another. Or I don't know........ you have a ton of them in there sure, but I guess the poses themselfs might be a bit weak? Just a few examples: The whistle part.…