Once you have the hair planes laid out in max or Maya, bringing it into mudbox as one mesh and painting the hair in 3G seems like it might give good results. Would this be possible? And realistic?
Hi all, maybe somebody can help me? When i try to paint my model i have some problem whith smoothing and blending different colors/brightness?And I do not know why? Textures 1024x1024 P.S. another my model don't have this problem.
A matte painting done for a personal project. The base is a photo taken near my home. I used some free 3D scan models from Sketchfab. Many thanks to them: luyssport, Ptis, CODAME, Renafox Some crops: The original photo The making of https://youtu.be/xW-R15jCnhw
Hello everyone! I usually lurk here and make the odd post but thought I'd show some WIP textures. My ultimate here is to make a nice Dota (kind of) environment so I started off with some attempts at hand painted textures. I did use 3D to help me with the stone floor though. Critique is more than welcome! I'm a complete…
starting a big asset set of Dwarf/Nordic themed props and environment textures, welcome to my journey. Using the method of high poly asset with baked data driving the texturing on the hand painted low
i feal kinda sheepish asking about this.. but the really good ones are sometimes hard to track down, and there's really only a few really really good ones out there. anyone got a few links off hand of some good face texture painting tutorials? low poly prefered. i've got a job interview in a couple weeks and i've got to…
Hi :) I've started texture painting last week, as I love the stylized look it gives to most asset (also, I found the process surprisingly relaxing). Here's my first production, trying to make a stylized rock: Inspectable sketchfab model: https://skfb.ly/6RQ6n Thanks in advance for your comment :) !
Hi. I recently made a low poly terrain and textured it with a rather small texture of grass (512x512) and tried to make it look hand-painted. What I can correct with it? Thank you for your time. :)
Hello! Im trying to hand paint a tileable water texture but its really hard making it look like water. I would really like to learn some tricks for making good looking water! :)
Hi everyone ! This is a little pack of cartoon/hand painted props i've made for unity a while ago, i'm new to this but i think this is a nice way to share your work :) https://www.assetstore.unity3d.com/en/#!/content/54324