Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Looking at your lowpoly I am pretty sure all your polys have to n be in one smoothing group. If you arnt using substance painter you ought to texture your model. If you are after a hand painted texture you could use photoshop. That will depend on what kind of textures you want. If you are going to use substance there is a…
@shadowforce: that's a great tip! thank you much. Had trouble exporting mudbox error-free, due to NURBS, N+gons and reversed normals. I spent a couple of hours correcting these in Maya. I'll be keeping those in mind next model. Now it imports cleanly. My question now is, is this sort of thing best sculpted in mudbox by…
Here's what I have so far, not much, but a start. I had a lot of trouble getting all of the scales and angles lined up with the concept, so I took a quick-n-dirty approach where I didn't try to make anything look good, and all the shapes are a bloby mess. I'll probably try and clean this up into some sort of usable…
I don't know why you guys give max advice if I'm a maya user. I've seen a lot of max videos and it seems to be predominantly a "use this modifier to make this action." Maya is less of that. It's sort of late for me to change geometry now that I'm texturing it, but thanks. Also, removing the red lines at the end of the gun…
coming togheter nicely! I think the shape and silhouette of the sideview is what could use some work. i would try get him into a more dynamic pose. As suggested, get some angle on the belt, tighten it up so you get a bit of an arc on his back. Pull the legs back a bit and add som mass to his lower legs here's a quick ´n…
Big improvement to the legs and dress fabric, though the folds are probably a little n the dark side now. As Slash mentioned, some stronger shading on the skin is what you need now and pick out the muscles a little. Shading the underside of the arms with a bluish tone to simulate radiosity of the dress would look good.…
http://video.google.ca/videosearch?q=the%20notorious%20big%20movie&ie=utf-8&oe=utf-8&rls=org.mozilla:en-GB:official&client=firefox-a&um=1&sa=N&tab=wv# i dont know how many of you people are into the hip hop culture, rap music, or even dead rappers, but this movie looks like a good movie on its own, rather than something…
Hey guys ive been modeling this frame for a G36K lately and discovered an n-gon a couple of minutes ago, but dont have any idea how to fix it without creating more ngons, triangles, or adding unneccessary edgeloops the whole way around the frame. So i was wondering if any of u could maybe give me a hand working this one…
im using 3ds max 10 im having a problem with a character. how would one go about using cloth on pants or a skit with out attaching them to the body but still getting them to hold in place and not fall off the character?? the piece i am trying to get to work atm is a long skirt..... n i want to have it pinned to her hips…