I've not done any art with it but I did have to build a little plugin last year to handle some naming issues on an older painter version. from what I remember you get a texture set per tile and you can paint across tile boundaries - i forget whether it's possible to assign a different shader to each texture set. on more…
the errors in your examples are a result of poor hand/eye coordination, bad pressure sensitivity settings and the fact that the system is not fast enough to sample the brush at the rate you are making the stroke with you hand. if you have a mesh with 60,000,000 polys and you take a large brush and make a fast stroke across…
I encourage you to just try painting it. Fx move at a fast rate in games usually and they dont stick around long. This means that even the best perfect photographic texture will not be seen clearly. This also means your own textures don't have to be the best to get the job done. Some of my own textures are literally some…
hey man! really like the change to extrude. some suggestions: - I'm not so keen on the 'wait till the mouse has moved x before apply' distance. When I move my mouse quick using this tool, sometimes the cursor can end up a good distance away from the edge I'm controlling and it feels weird. The distance can vary depending…
I'm in the same boat as Stinger88, although we're a lot further along. :p I've been working together with fellow artist and close friend of mine, Michael Dashow (walrus on Gameartisans) on an "outside of our day jerbs" iphone game. The only thing I can say is, keep it simple and don't be too ambitious at all; especially…
Hmmm, well I guess I can't quite agree with you. Dazzle's Weave is fact instantaneously (meaning that all effects spawn at the exact same time, the circle, the ring and the dust), there are no three phases like you listed. The effect "lingers" almost exactly as long as mine: My effect displays only 0.3 seconds longer than…
Hello All! I've been working on this in my free time for a few weeks now. The concept is by Oviya Vendan / @Bluemist72 on twitter, and they gave me their permission to try to convert their exciting Azula redesign into 3d! I'm getting close to completing the high poly, I'll be moving on to the weapons next.