Hey i have been lurking these forums for quite a while but i am yet to post anything. Anyway i have been attempting to make a brick wall mainly for practice and then for portfolio pieces. I have done the hi poly mesh but i am having issues with the baking. The problem i am having is that the normal maps look very flat, my…
Hey guys, I was wondering what methods do you guys use to quickly swap out modular pieces in Max environments, that have additional objects linked to a wall. For example a brick wall piece which has a cut open window which is one material, then wooden shutters which is a separate object with another material. So if you…
Hi i'm a junior Texture Artist and I need feedback for my works. For more material: https://www.artstation.com/andrebray Chainmail Material Here is a chainmail material created with Substance Designer. For more detail: https://www.artstation.com/artwork/8Yk5x Brick Material with variation Here is a brick material created…
Super advice above already! How can you get stuck? There are tutes for everything. If you cant find a free tute then just bite the bullet and buy one. They are really plentiful and they cost next to nothing. The fact that you are posting here and not with a specific question in tech talk is a clear indication that your…
I am having issues baking out a color ID map in xNormal. I have my Hi and my LO and I have the check box "Ignore Vertex Colors" Unchecked...nothing works. It bakes Normals and AO fine, just not color map. Basically, I am making a tileable texture, so My HI is a bunch of bricks all tiled, and my LO is a single Poly plane…
Hello this question may seem old but need some help. I have it where I have a brick that I have done some extrude to and place a texture to it give it an interesting brick design. Now I want to see since its just a simple square in a way to take that same texture look and put it in a low polygon without having to extrude.…
Hoping someone with more knowledge can help me here. I'm trying to bake down my hp well down to the lp model. It doesn't look too bad really, until I look inside the well and I can see overlapping bricks. I thought at first the the hp bricks might actually be overlapping, but looking at it I don't believe they are. I'm…
images are not displaying Edit: k now there's a link. Put [IMG][/IMG] around that link EDIT2: looks pretty good. you should have some more in the background though, as it seems to just empty out into fog. in areas that you have broken concrete/brick, make the texture more noisy.. for example, the building in the center of…
Thanks @anMori I was thinking of adding a third distinctive brick, very good idea. I was looking at Josh Marlows work and how he blends his materials. So he'd have a wall brick tile that's clean and the same one but more roughed up and blending just looks awesome! I love Overwatch, and yes I've seen the trailer, but only…
Your first set of screenshots appear rather flat due to the strength of the fog and lighting however the second strikes a much stronger contrast both in terms of value and colour. I feel both are at extremes and finding a good balance in between the two will add for a very nice balanced scene. Going in afterwards with…