There is a HUge difference between what i see in my UDK viewport and when i hit to play the game, anyone knows how to fix it? i would like me game to be like the viewport preview, thanks a lot!! here is the example: Attachment not found. Attachment not found.
Hi guys, gonna get right to the point here, there's a question that actually came to mind when creating a character, normally i see people creating the whole build of the character and then the clothing on top, why do this when you never see the naked body in the first place?
Hi @ all I just saw the quixel trailer for they're products on quixel.com There was a really cool and realitic map "bricks" my question is how to produce maps and normals with the same quality and sharpness ? I mean it says 8K texture ok, but that can't be just the reason for the quality. ???
My dad gave me a 1000 dollar budget on a new laptop, thing is I found two that im interested in - http://www.newegg.com/Product/Product.aspx?Item=N82E16834246326 and http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=1753820&CatId=4938 Which should I get? Or should I look for a better ones? Ill be…
I've been looking at other peoples use of the viewport shaders, like 3point shader or Xoliul's and I noticed there are no jaggies, I dont mean from the maps but from the actual geometry. Do people render out using these shaders or is there some secret to getting better anti aliasing in the viewport of max that I don't know…
Hi all might i hv a technical problem of using the QUIXEL SUITE in beta? Every steps of THIS tutorial video for QUIXEL SUITE has been followed however an unexpexted result shown in the picture was experienced in the first step. USING Win7 64 Chinese, PS CC Eng, QS beta It has been crashed down oftenly while using. Was it…
hey, maybe a couple months ago someone posted a link to a project they were working on, it was an action RPG but they had this crazy huge skill tree. anyone got a link to that?
Yeah, its all about discovery too. I am surprised how so many students or artists going in games dont know about this gem of a website. I hope it stay another 10 years and beyond.
Ive already sculpted a head with a mouthbag, however I found that the mouthbag will be problomatic when I project the cage, with it being so close together and all. Is there an easyer way to do this than my opening the mouth way up?
http://www.destructoid.com/rumortoid-ps3-price-cuts-get-shown-off-at-fye-144326.phtml Looks like they knocked another 100 bucks off. Could be good news for people who don't already have one.