Apprehension needs a talented individual with proven experience creating art on a conceptual level using traditional or digital mediums. In particular, an ideal candidate will be able to demonstrate a portfolio which shows the following skills: * a strong background in the traditional arts * a keen eye for scifi/futuristic…
We've teased it now for a few days and today we're finally ready to announce our next contest: the VG REMIX! Brought to you by Polycount & Sketchfab, the VG REMIX is a short, 3-week long contest where artists will create lowpoly dioramas of a scene from one their favourite videogames. These depictions do not need to be in…
We seek the talent of a seasoned and passionate
Gameplay Programmer for our current AAA F2P project Dreadnought. You will work
with an international team of highly experienced and talented developers that
are passionate about their work. Responsibilities * Implementation
of gameplay systems in a self-organizing…
Latest Update: - Added some lipstick text - Added a bit of dirt in some areas Marmoset Viewer (Artstation link) Hi! Crossposting from reddit! I'd like to ask for some help detailing a fanart wip of Harley's Bat from the movie Suicidal Squad I'm doing for fun. Some time ago I had in mind to model the one from the latest…
I appreciate your comments and sorry for the late reply. I was told a couple of times by some of my friends that I do need indeed a human character. I have plenty of ideas for a human character, but that has to wait until I learn/can afford to buy Zbrush. One of my friends told me to learn how to sculpt in Blender, but no…
I only visited SF for holidays but like the article says it boggles my mind there is so much talent there and the harsh reality they need to survive in. Some cool devs from Zinga took me for a tour inside the building when I was there and I remember being impressed at such a large facility in salty salty SF. Working in the…
Here we go then: - Lived in Kyoto for a year - Graduated university with a degree in Japanese and THEN decided I wanted to work as a videogame artist (erk!) - Moved back in with my parents for a year and taught myself 3ds Max and Photoshop - Went travelling around SE Asia with my girlfriend (now wife) - Managed to get a…
On that last note, the sexualization of females in the Hitman games has been there since the first one, the only "strong" woman in the series seems to be Diana, who gives 47 Contracts. The fact that 47 brutally kills women dressed as sluts isn't weird though. The character is after all a cloned emotionless killing machine,…
i think it has a lot to do with how our brain interprets things in the real world. For instance, most humans do no have perfect anatomy proportions and definitely do not have perfectly proportioned faces, or even move in a smooth/fluid manner. Lighting/shadow is seldom as dramatic or obvious as movies and games make it to…
Hi! I just had a few questions on taking a high poly model and transferring the details to a low poly model. I'm trying to understand and learn how to efficiently do hard surface modeling in ZBrush using Zmodeler, so i decided on starting with a simple barrel and I'm having a bit of trouble. I'm building this model to be…