I know it can be discouraging when you've put shitloads of time into projects only to be met with harsh critique. You should know that all of these comments are written to help you. I think it awesome that you've started working with mod teams. I'd say that's one of the heaviest things you can have, as a student, in your…
Hello Casper, how's it going? Hope you guys doing well :) With Modo 801 now we're able to edit vertex normals individually. And they included a built-in edge normal hardness edit tool. All of these features require a vertex normal map, as Farfarer's vertex normal toolkit creates one automatically. Modo's built-in vertex…
In and Out is crappy fast food. It's barely any better than McDonalds. Eat a real burger sometime you morons. Heavily peated Scotch is overrated - Whiskey has a wide range of flavors, not just campfire smoke. Vodka sucks balls. Instead of putting something flavorless in your drink to pretend like you're not drinking booze,…
So, I haven't been updating my stuff for a while, and since 2 weeks back I've been trying to get hand of Blender, leaving 3Ds max behind (still love max, but I can't afford it tbh). Why such a simple modell? This is mainly to get into Blender and also be my way in to improving my UVW and texture skills. For the past month…
Hey everyone, I've been working as a motion graphics artist for awhile, and I've been using Cinema 4d during that time. I'm about to go back to school to get into game design, and I'm looking to learn software that might be more industry standard for games. I won't be graduating for 3 years, so if any of you think you can…
Hi there, I wanted your guys advise on how I should be going about modeling hardsurface objects. I am quite stuck in a pure quad mentality which I realize is silly and I am starting to see the pro's to utlizing n gons. I did a quick model of a power socket piece to test two different methods of modeling. The first images…
Hello, First off i know this has been asked severy times now already , but after googlling for at least 2 hours all the posts are nearly 2 years old and things have changed. I use Blender as my main modeling tool and will propably never switch to maya or max as long as i dont have to for modeling. But i wanted a good…
I've been where you are when it comes to my views about blender. It was very much on/off for me since somewhere around 2.4x ish. At this point I've really come to love it and i use it at work almost daily when it comes to real time assets. What did the trick for me is an all customized UI and addon folder... Let me link…
I'm getting warnings popping up saying that Chrome is using an unexpectedly large amount of RAM just from looking at this page. Some files have just timed out and won't load. You've got 3 props, 2 of which are tiny; use smaller images in general, and group props if they're not important or large enough to need a sheet on…
EricV: Thanks for the kind comments on the m32. Not sure why I didn't lead with that piece before, but I've got that at the top now. I'll rearrange the page order to match the index in my next update. Both disciplines are very interesting to me. Much of the skills overlap now, the ever ambiguous "eye", hardsurface modeling…