Thank you. As always, desing\composittion\color\value have been the biggest challenges. Not to say that the technical is ever really easy for me, but I really appreciate the artistic challenge the most. Will post with as many updates as I can, or, rather, as many as my time off-work allows me.
Well, I don't think they care. It's like fanfiction; technically it's not allowed, but unless they're actually profiting from it or making something big enough to threaten your IP rights in places where it has to be aggressively maintained to be kept, rather than challenged to be taken, it's just more effort and expense…
Hi) This sculpt was made for a friendly speed-sculpt challenge on CG allies. It was based on the concept art of Raymond Chen. This model has some details that I added after the challenge was over. My model https://www.artstation.com/artwork/A9LmOo Concept http://https//www.artstation.com/artwork/z3Qyq
The Substance Challenge is back up, a great way to improve myself and get feedback from the community! Here's my progress during this challenge: First version Second version, added some more height variation and adjusted the albedo. Third version, added some more roughness variation.
So I did the corrections and thank god for Blender’s multires system. I didn’t even have to go to Zbrush to slightly inflate the pectoralis area and the shoulders. As I’m struggling for the hard surface elements (the sort of visor that she has in the film), I decided to give myself some slack and go with P5201 hair style.…
Just setting up the beginnings of the scene I plan to put Proto in for the Unity Neon Challenge which I just found out about ^_^ Details of that are here: https://blogs.unity3d.com/2017/12/01/neon-challenge-announcement/ Animation for the scene I have in mind is also underway. Feisty!
Hello! Im jumping on here pretty late, due to work and scheduling conflicts :( . However! I am choosing to use this as a challenge to myself to see if I can step up to the plate and deliver some quality Riot work! I love the logbook system for the challenge since it really keeps you motivated to keep going. Will update as…
Hello my fellow polycounters!! :) So much amazing art on this awesome site and so much inspiration. I have decided to really challenge myself to improve my art. My problem areas are: texturing clothing hair layered items posing My personal challenge is a concept by Manuhell on CGHub I will be posting all of my WIPs and I…
KIRARITO Inc. are ramping up a new 3D team and looking for a dynamic and passionate 3D Artist to join our group of highly talented and creative individuals in Japan. Do you have a passion for pushing the limits of visual fidelity in real time character and props rigging? A thirst of innovation and solving difficult…
Today is a crazy day here at the office, and with Emil lost in Australia on some crazy adventure and MoP still finding his footing in his new place there's no time to whip up a recap this week. There is, however, some updates to the site and things on the horizon. Currently live updates One of the most recent updates to…